In order to fix the above issue and prevent any further, Kaithe is no longer able to be summoned in Teshin’s Cave.Fixed being able to interact with the Drifter and Kaithe customization in Teshin’s Cave while riding Kaithe - causing players to be unable to interact with customization options as they are still mounted.Fixed players getting permanently stuck underwater after teleporting to other players using the Rank 10 “Herd Travel” Riding Intrinsic while they are Maw Feeding.Fixed Melee Mods not applying properly to Edun’s Heavy Attack throw.Fixed cases where resources and pick up rewards were not saved after using the “Leave Duviri” option in the pause menu (as mentioned in yesterday’s hotfix).The fix didn't take, and therefore, this bug still lives.This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned. Fully invincible enemies do not react to Silence, but CC immune do. Another motivation was to bring it in line with how CC immune enemies should be reacting to it. We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below).Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears).Slightly increased the range that Tamms will react to players and increased their movement speed while being herded.Varying values for variants are intended for all Incarnon Genesis weapons, so the Skana was adjusted to match that format.Skana Prime: Increase Status Chance by 10% (was 24%).Prisma Skana: Increase Status Chance by 20% (was 30%).Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution:.We are still working on having Resource Boosters also apply to Rune Marrow from Runic Compacts in the Undercroft.Resource Boosters now apply to Duviri fish resources obtained from Maw Feeding.More details to come on exactly what the scripts will entail and when you can expect them to be run. Seeing as there have been considerable reductions to costs you may have already purchased, we want to appropriately refund those contributions in light of these changes. We are working on a script to refund players who have purchased from Acrithis, and a separate script to refund applicable Incarnon Genesis costs. Incarnon Genesis costs specifically have been reduced for the following resources, with other costs remaining untouched: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus. That said, the new resource costs now more accurately reflect what the average player collects as they complete Spirals. Ultimately, it was determined that the resource costs in Acrithis’ store and for Incarnon Genesis installation were simply too high for what players were earning. We’re a bit over a week since the launch of The Duviri Paradox and have reviewed how players participate in resource collecting in Duviri. We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero. Resource Cost Changes for Acrithis Wares and Incarnon Genesis Installation:
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