![]() She can do everything Kazuya can and still be able to parry punch and kick. ![]() There is no reason why Josie has a 13f ws launcher. The ability to turn defense into offense by using an opponent's power and momentum against him lies at the heart of the Sabaki method. This is why Kazuya deserves a 13f ws launcher and no one else. Sabaki strategy combines rhythm, timing, position, and distance to parry and counterattack in one continuous motion. Even when you can't power crush or rage art, parry will work in that specific situation. What are our options then? You can always parry because it comes out the fastest out of all the other options. Let's assume we are at extreme frame disadvantage for example -9 and you're against the wall in a corner. Your only options remain power crush, high/low crush, parry or rage art. Counter Heihachi's F4 with Sabaki Parry - YouTube Counter Heihachi's F4 with Sabaki Parry Muhammad Hassan Javed 427 subscribers Subscribe No views 59 seconds ago We reimagined cable. ![]() You can no longer use movement to get out of a a situation. Sabaki strategy combines rhythm, timing, position, and distance to parry and counterattack in one continuous motion. When in a corner, with the back against your wall with no where to go, your options become limited. This is very different from other fighting games that offer very little options in that situation. Tekken is a very defensive game, when at minus frame advantage you can: interrupt, high crush, low crush, power crush, side step, backdash, parry/sabaki/reversal and/or rage art. Many times I will get frame trapped in a corner and Kazuya and I have literally no option than to guess.
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